The Bucket List
Discipline Science Technology Engineering Entreprenurship Global Citizenship Art Environmental Management
Name The Bucket List
Goal Select 10 items on the interactive and visually stimulating screen that will add to your Bucket List. Individual with most points wins the Best Bucket List Award!
Learning Objectives With the changing time and increase in life expectation of seniors, a re arrangement of the tasks in the Bucket List of all individuals is needed. The goal is to prolong the productivity stage of Seniors beyond retirement. Appreciate the wealth available in the knowledge reservoir of all Seniors. Tap into its wisdom and improve lives of the community. This game teaches how to improve your activities beyond retirement.
Skills 55 and above only.
Props Kiosk based touch screen. Bucket list items with visuals.
Session Time 30 minutes
Teams Individual competition. At least 8 individuals in a session.
- On the start of your session time, begin viewing all items presented in the screen. The following includes (but not limited to) the Bucket List Items for this game:
- Select the top 5 items to make your personal Bucket List.
- Complete selection before your time is up (20 minutes given for selection).
- Facilitator collects your List and awards points associated with each selection.
Climax No selections allowed after the buzzer sound.
Winning Criteria Individual with most points wins the session and is awarded the Best Bucket List Award