Discipline Art, Global Citizenship, Science, Technology, Math
Name Treasure Hunt
Goal A Treasure Map for the venue is given to each team. Map has clues and riddles to be solved to get to the treasure. The first team to bring back the treasure note wins the treasure.
Learning Objectives Collective use of group knowledge, brainstorming, synthesis, application, logical thinking, team communication.
Skills Similar age categories in a session. Challenge is modified for age groups.
Props Tropical Jungle setting. Small clues, riddles and notes for solving spread throughout the venue. Treasure Map.
Session Time 45 min
Teams 2 teams of 4 members.
Rules Briefing for 5 minutes: "There is a treasure hidden in this hall. Here is your map. Solve the riddles to get to the treasure note. Bring it back within the session time to qualify.
· Facilitator will judge teams on the following criteria
· Does the group use its expertise? (Some people may have hunted for treasures before.)
· How does the group handle disagreement? (Do they face it openly, use voting, or suppress it. What are the consequences of their choice)
· How do they make decisions? (By consensus, by one person or a pair, by voting, or do they avoid making them. What are the consequences?)
· Do they listen to and follow the instructions or just dive in? (People differ in their learning style, activists tend to do first and think later, theorists prefer to think first and do later) How does leadership emerge? How involved is everybody in the activity? Do others bring people in or is it everybody for her/himself?
Climax All activities are stopped at the bang of the pistol.
Winning Criteria Facilitator receives the treasure notes from all teams. Winning note wins treasure.
Participation Certificates Facilitator distributes certificates for all with information to register for training workshops with Quality for Life.
Advice Letter Facilitator hands out an advice letter to improve performance to all participants.